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	<title>Comments for Stephen Belanger</title>
	<atom:link href="http://www.stephenbelanger.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stephenbelanger.com</link>
	<description>Just another coder making the web a better place.</description>
	<lastBuildDate>Wed, 07 Jul 2010 17:10:23 -0700</lastBuildDate>
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		<title>Comment on jquery.flash v1.3.1 &#8211; Squashing IE-related bugs. by Qard</title>
		<link>http://www.stephenbelanger.com/2010/01/02/jquery-flash-v1-3-1-squashing-ie-related-bugs/comment-page-1/#comment-438</link>
		<dc:creator>Qard</dc:creator>
		<pubDate>Wed, 07 Jul 2010 17:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=59#comment-438</guid>
		<description>That plugin is pretty old...it doesn&#039;t work with any version of jquery released in the last 2 years...or probably more.</description>
		<content:encoded><![CDATA[<p>That plugin is pretty old&#8230;it doesn&#8217;t work with any version of jquery released in the last 2 years&#8230;or probably more.</p>
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		<title>Comment on jquery.flash v1.3.1 &#8211; Squashing IE-related bugs. by link directory free submit</title>
		<link>http://www.stephenbelanger.com/2010/01/02/jquery-flash-v1-3-1-squashing-ie-related-bugs/comment-page-1/#comment-437</link>
		<dc:creator>link directory free submit</dc:creator>
		<pubDate>Tue, 06 Jul 2010 06:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=59#comment-437</guid>
		<description>this seems to be more fixed
http://jquery.lukelutman.com/plugins/flash/</description>
		<content:encoded><![CDATA[<p>this seems to be more fixed</p>
<p><a href="http://jquery.lukelutman.com/plugins/flash/" rel="nofollow">http://jquery.lukelutman.com/plugins/flash/</a><br />
<span class="cluv">link directory free submit recently posted..<a href="http://www.ussh.ro/anunturi-gratis--s-1955.html">Anunturi gratis-</a><span class="heart_tip_box"><img class="heart_tip -1" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.stephenbelanger.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on JSGame &#8211; Game development in Javascript! by Qard</title>
		<link>http://www.stephenbelanger.com/2010/03/30/jsgame-game-development-in-javascript/comment-page-1/#comment-426</link>
		<dc:creator>Qard</dc:creator>
		<pubDate>Mon, 21 Jun 2010 23:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=90#comment-426</guid>
		<description>While I do like nodejs and am actually using it in combination with this as a server for a project I&#039;m building with it, it&#039;s not very suitable for this particular use for a number of reasons. The most notable being;
-No Windows support
-Expectation of the script being supplied as &quot;node yourscript.js&quot; (Eventually I plan to support packed and encrypted archives where paths would be relative to the root of the archive, not the file path.)
-Enforced modularity. (It&#039;s nice to avoid polluting the global namespace, but some aspects of game development become much more difficult when following that design. I intend this to be a PyGame equivalent in both concept and simplicity.)
If I recall correctly, there is already audio and video bindings available for nodejs, so I don&#039;t think it&#039;s necessary for yet another library to surface doing the same thing. I may eventually consider working on node bindings, but for now that&#039;s not conducive to my plans for this project.</description>
		<content:encoded><![CDATA[<p>While I do like nodejs and am actually using it in combination with this as a server for a project I&#8217;m building with it, it&#8217;s not very suitable for this particular use for a number of reasons. The most notable being;</p>
<p>-No Windows support<br />
-Expectation of the script being supplied as &#8220;node yourscript.js&#8221; (Eventually I plan to support packed and encrypted archives where paths would be relative to the root of the archive, not the file path.)<br />
-Enforced modularity. (It&#8217;s nice to avoid polluting the global namespace, but some aspects of game development become much more difficult when following that design. I intend this to be a PyGame equivalent in both concept and simplicity.)</p>
<p>If I recall correctly, there is already audio and video bindings available for nodejs, so I don&#8217;t think it&#8217;s necessary for yet another library to surface doing the same thing. I may eventually consider working on node bindings, but for now that&#8217;s not conducive to my plans for this project.</p>
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		<title>Comment on JSGame &#8211; Game development in Javascript! by nodejs fan</title>
		<link>http://www.stephenbelanger.com/2010/03/30/jsgame-game-development-in-javascript/comment-page-1/#comment-423</link>
		<dc:creator>nodejs fan</dc:creator>
		<pubDate>Sun, 20 Jun 2010 19:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=90#comment-423</guid>
		<description>This is a very cool idea and something a lot of people have been wanting, but why not build the OGL and OAL bindings as nodejs modules? It seems like leveraging the functionality that&#039;s already in node (file io, network io etc) would allow you to focus on the unique part of your offering, the graphics and audio libraries...</description>
		<content:encoded><![CDATA[<p>This is a very cool idea and something a lot of people have been wanting, but why not build the OGL and OAL bindings as nodejs modules? It seems like leveraging the functionality that&#8217;s already in node (file io, network io etc) would allow you to focus on the unique part of your offering, the graphics and audio libraries&#8230;</p>
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		<title>Comment on jquery.flash v1.3.1 &#8211; Squashing IE-related bugs. by Qard</title>
		<link>http://www.stephenbelanger.com/2010/01/02/jquery-flash-v1-3-1-squashing-ie-related-bugs/comment-page-1/#comment-409</link>
		<dc:creator>Qard</dc:creator>
		<pubDate>Wed, 02 Jun 2010 22:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=59#comment-409</guid>
		<description>@Greg
By that, do you mean it didn&#039;t inherit the dimensions of the parent element? That&#039;s it&#039;s default behavior; it checks if specific dimensions have been supplied and, if not, will inherit the dimensions of the element it is replacing.
@chris
I&#039;m not sure if it&#039;s compatible with $.noConflict(). I haven&#039;t had any use for that before, so I haven&#039;t tried. I&#039;ll have a look in the next few days to see what I can find out.</description>
		<content:encoded><![CDATA[<p>@Greg<br />
By that, do you mean it didn&#8217;t inherit the dimensions of the parent element? That&#8217;s it&#8217;s default behavior; it checks if specific dimensions have been supplied and, if not, will inherit the dimensions of the element it is replacing.</p>
<p>@chris<br />
I&#8217;m not sure if it&#8217;s compatible with $.noConflict(). I haven&#8217;t had any use for that before, so I haven&#8217;t tried. I&#8217;ll have a look in the next few days to see what I can find out.</p>
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		<title>Comment on jquery.flash v1.3.1 &#8211; Squashing IE-related bugs. by chris</title>
		<link>http://www.stephenbelanger.com/2010/01/02/jquery-flash-v1-3-1-squashing-ie-related-bugs/comment-page-1/#comment-405</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 27 May 2010 04:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=59#comment-405</guid>
		<description>is your plugin compatible in noConflict() mode?</description>
		<content:encoded><![CDATA[<p>is your plugin compatible in noConflict() mode?</p>
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		<title>Comment on jquery.flash v1.3.1 &#8211; Squashing IE-related bugs. by Greg Raven</title>
		<link>http://www.stephenbelanger.com/2010/01/02/jquery-flash-v1-3-1-squashing-ie-related-bugs/comment-page-1/#comment-402</link>
		<dc:creator>Greg Raven</dc:creator>
		<pubDate>Thu, 20 May 2010 16:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=59#comment-402</guid>
		<description>I haven&#039;t tested it thoroughly on older browsers, but this seems to function nearly perfectly with jQuery 1.4.2. I say &quot;nearly perfectly&quot; because I had to specify the height and width of the SWFs I&#039;m pulling in, but that&#039;s trivial. Otherwise, it&#039;s easy to configure, and it integrates beautifully with my other code. Thanks!</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t tested it thoroughly on older browsers, but this seems to function nearly perfectly with jQuery 1.4.2. I say &#8220;nearly perfectly&#8221; because I had to specify the height and width of the SWFs I&#8217;m pulling in, but that&#8217;s trivial. Otherwise, it&#8217;s easy to configure, and it integrates beautifully with my other code. Thanks!</p>
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	<item>
		<title>Comment on jquery.flash &#8211; Who needs swfobject when you have this? by Art</title>
		<link>http://www.stephenbelanger.com/2009/10/04/jquery-flash-who-needs-swfobject-when-you-have-this/comment-page-1/#comment-374</link>
		<dc:creator>Art</dc:creator>
		<pubDate>Fri, 07 May 2010 18:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=15#comment-374</guid>
		<description>Please disregard and delete the last message. a) it had nothing to do with Mikkel&#039;s post, and b) I just learned that Flash always &#039;eats&#039; the click event</description>
		<content:encoded><![CDATA[<p>Please disregard and delete the last message. a) it had nothing to do with Mikkel&#8217;s post, and b) I just learned that Flash always &#8216;eats&#8217; the click event</p>
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		<title>Comment on jquery.flash &#8211; Who needs swfobject when you have this? by Qard</title>
		<link>http://www.stephenbelanger.com/2009/10/04/jquery-flash-who-needs-swfobject-when-you-have-this/comment-page-1/#comment-340</link>
		<dc:creator>Qard</dc:creator>
		<pubDate>Tue, 27 Apr 2010 17:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=15#comment-340</guid>
		<description>I&#039;m not sure exactly what it is you are trying to do, but normal Javascript/Flash interfaces should work as normal. Just find use it&#039;s id or class, since they are retained unless specifically overridden, and do whatever it is you need to do.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure exactly what it is you are trying to do, but normal Javascript/Flash interfaces should work as normal. Just find use it&#8217;s id or class, since they are retained unless specifically overridden, and do whatever it is you need to do.</p>
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		<title>Comment on jquery.flash &#8211; Who needs swfobject when you have this? by Mikkel</title>
		<link>http://www.stephenbelanger.com/2009/10/04/jquery-flash-who-needs-swfobject-when-you-have-this/comment-page-1/#comment-325</link>
		<dc:creator>Mikkel</dc:creator>
		<pubDate>Sat, 24 Apr 2010 11:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.stephenbelanger.com/?p=15#comment-325</guid>
		<description>This is awesome and worked perfectly! Thanks! I only have one question - how do I target a function inside the Flash file?
Something like this:
$(&quot;#flashcontent&quot;).flash(update(dest));
Where &quot;update&quot; is the function inside the Flash. This doesn&#039;t work, however. Any pointers?</description>
		<content:encoded><![CDATA[<p>This is awesome and worked perfectly! Thanks! I only have one question &#8211; how do I target a function inside the Flash file?</p>
<p>Something like this:</p>
<p>$(&#8220;#flashcontent&#8221;).flash(update(dest));</p>
<p>Where &#8220;update&#8221; is the function inside the Flash. This doesn&#8217;t work, however. Any pointers?</p>
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